
Who We Are

















- Game Design – Flor Torquay
- System Design – Chris Harnworth
- Story – Mae Weather
- Writer – De Metzler
- Lead Developer – Rob Hallows
- Developer – Laura Bryton
- Networking – Fred Anderson
- 3D Modelling – Tao Loman
- 3D Modelling – Tom Baringa
- Character Modelling – Ali Kelp
- Animation – Emma Silverman
- Mapping / Designer – Sammy West
- Level Design – Dan Woodhouse
- 2D Artist – Rhys Willis
- 2D Artist – Sam Andrews
- Sound / Music – Corda Matthews
- Marketing – Naomi Hallett
- Project Manager – Sarah Durden
- Research – Kyle Levington
- Community Manager – Jo Staff
- Occasional Table – Pete Merry
What We Do
Wanderers Weird is a VR project run by a global team of developers, educators, designers, artists, students and random volunteers offering ad-hoc support. It’s essentially a virtual school wrapped in an RPG game.
Problems We Try To Solve
1. Many of the individuals in our team, despite having in-demand skills, struggled to reach their full potential at school due to numerous difficulties: a lack of funds to commute / relocate, various medical issues and disabilities such as sensory overload or communication disorders that made regular classroom learning impossible, and a host of other problems faced by young people today that are largely overlooked and lead to students ‘slipping through the cracks’ in mainstream eduation.
2. Traditional ‘brick’ schools are expensive to run, the best education is inaccessible to many students due to location or lack of resources, and many classroom based teaching methods fail to hold or retain the attention of students. The recent addition of social distancing measures has only added to this.
Our Solution
We aim to create an immersive virtual world that can be used both as a platform to host a range of short or long term experiences and gamify education. Our long term goal is extensive, but for now we are focused on setting up one initial area as a test base to trial various lessons based on the core UK curriculum. If successful, we aim to expand further and create entire continents of explorable cities and wild areas linked by a whole world RPG style game running in the background. Students will be rewarded for academic study with increased access to the game.
Free Resources
Along the way, the more expert members of our team will be compiling study materials and How To guides for various parts of the game development process. We hope to build a collection of resources (accessible in both VR and the ‘old’ internet) available to future students once the game is released.
